jonathan knight

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  1. E3 2009 Video Interview with Executive Producer Jonathan Knight


    We shot this video interview at the end of the final day of E3 last week inside our private demo room, empty for the first time since the show opened.

    We had a great week and enjoyed sharing the game with everyone who stood in line, posed with our Dante statue and came to our demo room. Take a look and get Executive Producer Jonathan Knight's perspective on the show, as well as his thoughts on what we showed at E3 and what we will be showing here in the coming months!

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  2. A Message From Executive Producer, Jonathan Knight


    Thanks for visiting dantesinferno.com.  We hope you’ll continue to do so as the site develops.  We plan to add lots of updates and new information about the project as the team moves through production.  Our goal is to share with you our passion for both the video game, and also for the great work of literature on which it is based.

    The big idea behind the project was essentially to adapt part one of The Divine Comedy (commonly known as “Dante’s Inferno”) for a big, over-the-top, action adventure video game.  The themes of death, sin, eternal damnation, and the medieval vision of Hell and its punishments made for extremely compelling game material.  The location was perfect.  And the core narrative of the poem—a guy pursuing his true love through the kingdoms of the afterlife—had all the makings of an epic story.

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