1. Launch Day Live Chat!

    To help celebrate the release of Dante's Inferno, join the Dante's dev team and other fans like you for a CoverItLive chat event on launch day, this Tuesday, February 9th. Fans can chat live with the Dante's production team from 2-5pm PST!

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  2. The Dante's Inferno Animated Epic

    Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud and Treachery! These are the 9 Circles of Hell made famous by Dante Alighieri in his famed masterpiece, Dante’s Inferno, his first story of The Divine Comedy. Dante’s Inferno: An Animated Epic will take you on a harrowing trip through Hell as Dante braves the forces of evil, slaying demons and monsters of extraordinary imagination, all to save his love Beatrice, from the clutches of Hell’s master - Lucifer. The companion piece to the hit Electronic Arts game, Dante’s Inferno: An Animated Epic, is inventively told through eyes of visionary animation directors from around the world, including Shuko Murase (Ergo Proxy) and Yasoumi Umetsu (Kite: Liberator) among others. 6 Directors, 6 terrifying visions of Hell, 1 heart-stopping epic adventure!

     

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  3. Designing the Holy Cross in Dante's Inferno

    Dante wields two main weapons against the enemies of the Inferno. One of them, a magical cross imbued with divine powers, is given as a parting gift from Beatrice before he descends into the Inferno. For all intents and purposes, the cross is Dante’s secondary weapon -- but, the cross serves a very different purpose than the Scythe does during combat. The cross offers a completely unique experience for players who decide to favor the cross over the scythe when upgrading throughout the game.

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  4. The Sights and Sounds of the Inferno

    Join us Wednesday, December 16th at 4pm EST (1pm PST) for a live web stream with Art Director Ash Huang and Audio Director Paul Gorman. We're calling this one “The Sights and Sounds of the Inferno," because topics of discussion will include the inspiration and process in visually designing each circle of Hell, the role of audio as a storytelling device and a game mechanic, and the scoring and voice acting in Dante’s Inferno.

     

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  5. The Divine Edition Announced!

    The Divine Edition has been announced! Read the full post for the press release and all the details on this special edition exlcusive to the PlayStation®!

    Visceral Games studio today announced Dante’s Inferno™ “Divine Edition” exclusive for the PlayStation®3 computer entertainment system. In addition to the game, all those who purchase Dante’s Inferno on the PlayStation 3 will receive this special edition which includes developer commentaries, a Wayne Barlowe digital art book, the soundtrack to the game and a digital version of the complete Longfellow translation of Dante Alighieri’s Inferno all for the standard retail price of $59.99.

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  6. Designing Combat in Dante's Inferno

    As lead combat designer on Dante’s Inferno, it’s my job to work with a bunch of other departments to try and craft the overall combat experience. This includes building out Dante’s attacks and abilities, while at the same time trying to craft fun and challenging enemies and bosses to take on throughout the Inferno. So I figured for a first blog post about combat, it would be good to explain (sort of) how that work gets done on a day to day basis.

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  7. Gates of Hell Demo Coming this December


    Available Dec. 10th on PSN and Dec. 24th on XBL, the ‘Gates of Hell’ demo includes the entire opening level and gives gamers a taste of Visceral Games’ blockbuster adaptation of Dante Alighieri’s epic poem, The Divine Comedy.

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  8. Paul Gorman Discusses the Sound of Gluttony


    Recently we sat down with Dante's Inferno Audio Director, Paul Gorman in his office at Visceral Games. He gave us some insight into the thought that goes into designing the game's score, focusing on the unique sound design of the Circle of Gluttony.

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  9. Welcome to Greed!

    Yesterday marked the beginning of the month of Greed, the fourth month of nine months of Hell leading to the game’s launch on February 9, 2010. Not only are we debuting a brand new Circle of Hell, but we are also revealing new details about Dante’s Inferno, sharing the game with press and players at a number of international game expos, providing a ton of brand new video and interactive content and much more.

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  10. Wes Culver talks about Developing for the PSP

    Interested in finding out what it's like to develop on the PSP and console simultaneously? We sat down with Wes Culver, Associate Producer on Dante's Inferno for the PSP, and dug deep to find out what this unique experience is like. 

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  11. Ash Huang on the Art of Limbo

    "Abandon all hope, ye who enter here" These are the words in the poem that are inscribed over the threshold that takes Dante and Virgil on their epic journey into Hell. Likewise for the development team of Inferno, it also represented our first level during pre-production and the first stop of what would become an incredible journey of creativity for the art team.

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  12. Lead Designer, Steve Desilets: Developing at 60 Frames Per Second

    It started out with the statement, though a lot stronger than a statement, a full out declaration: “Our game will run at 60hz” (which translates into 60 frames per second).  Great, now how do you achieve this? 

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  13. Lead Designer Steve Desilets: Hell is a Real Place

    One of the reasons why Dante’s epic poem was so important is that it satisfied a curiosity that tickles most folks imagination…’What does the afterlife look like?’ Dante literally was the Google Map of Hell for his time.  He took people into the gritty nooks and crannies of the afterlife.

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  14. E3 2009 Video Interview with Executive Producer Jonathan Knight


    We shot this video interview at the end of the final day of E3 last week inside our private demo room, empty for the first time since the show opened.

    We had a great week and enjoyed sharing the game with everyone who stood in line, posed with our Dante statue and came to our demo room. Take a look and get Executive Producer Jonathan Knight's perspective on the show, as well as his thoughts on what we showed at E3 and what we will be showing here in the coming months!

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  15. Welcome to the Dante's Inferno Site!

    Welcome to the official Dante’s Inferno site! There’s a lot to see and do here and our site will be evolving and growing over time. With that in mind, I wanted to take a second to share some of our future plans with you and point out some of the site’s features.

    While the site will be updated regularly with new content, fresh blogs, video clips, images and more; we will be releasing a ton of new content on the 9th of each month, mark the date and remember to stop by. The “Explore Hell” section will be launching July 9th, it will allow you to explore a new, interactive circle of Hell each month. This is a great way to discover the world of Dante’s Inferno and meet both those who suffer and those who rule in Hell...

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  16. A Message From Executive Producer, Jonathan Knight


    Thanks for visiting dantesinferno.com.  We hope you’ll continue to do so as the site develops.  We plan to add lots of updates and new information about the project as the team moves through production.  Our goal is to share with you our passion for both the video game, and also for the great work of literature on which it is based.

    The big idea behind the project was essentially to adapt part one of The Divine Comedy (commonly known as “Dante’s Inferno”) for a big, over-the-top, action adventure video game.  The themes of death, sin, eternal damnation, and the medieval vision of Hell and its punishments made for extremely compelling game material.  The location was perfect.  And the core narrative of the poem—a guy pursuing his true love through the kingdoms of the afterlife—had all the makings of an epic story.

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