Welcome to Greed!

The Dante's Inferno Booth from GenCon and PAX 2009.
Yesterday marked the beginning of the month of Greed, the fourth month of nine months of Hell leading to the game’s launch on February 9, 2010. Not only are we debuting a brand new Circle of Hell, but we are also revealing new details about Dante’s Inferno, sharing the game with press and players at a number of international game expos, providing a ton of brand new video and interactive content and much more.
With the unveiling of Greed, we have re-skinned the site, featuring the Hoarder-Waster, a unique enemy in Dante’s Inferno that manifests the sins of greed in a pair of sinners sewn together, one forever spending money, the other hoarding it. You can download a desktop wallpaper of this foe in our Downloads section under the Community tab.
We have also added the Circle of Greed to our Explore Hell feature. This allows you to explore the circle of Greed as envisioned in Dante’s Inferno, encounter the Wheel of Fortune and other denizens and landmarks of Greed through the eyes of the damned who reside there.
Also, with the release of Greed comes a new developer diary, focusing on the character of Dante and his struggle to atone for his own sins. Dante’s way of expressing his penance is a brutal thread that ties Dante’s own struggle for redemption in to the overarching themes of his journey through Hell. Watch the developer diary to get a glimpse inside the tortured soul of Dante.

A temptation from the circle of Greed, are you a Hoarder or a Waster?
We’ve also announced that renowned composer Garry Schyman, who won many prestigious awards most recently for his work on BioShock, is composing the dramatic score for Dante’s Inferno. Schyman said of the experience “Literally being asked to score hell was fantastic especially once I saw the surrealistically frightening world that Visceral Games had developed. I thought long and hard about every piece of music I wrote to create something new, surprising and fitting. It has turned out to be one of the most creative experiences in my career.” You can download a free sample track from the game’s score here.
In the past two months, Dante’s Inferno has finally made its way into the hands of the players, first at San Diego Comic Con and then at Games Com in Cologne, Germany and most recently PAX in Seattle. Sharing the game with the public has been a wonderful experience and the excitement of the fans who stopped by to play the game only to come back for more later in the day is part of what drives us.
Lastly, the Dante’s Inferno team has reached out to the gaming press with a temptation connected to this month’s Circle. How each editor chooses to respond to this temptation will determine the consequences of their sin. See how this unfolds throughout the month on sites like Kotaku and Joystiq.
- 09.Sep.10
- Ben Swanson
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